Nonstop Realm (“the game”) is made by Lazycodegames. It is built on open-source software and on free 3D models and sounds made by other artists, credited below. The full licence texts for the software are in licenses.txt. For questions, write to support@lazycodegames.com.
Engine
- Godot Engine 4.7 (built with 4.7.2) by Juan Linietsky, Ariel Manzur and the Godot Engine contributors. MIT licence, godotengine.org/license. This game uses Godot Engine, available under the licence text in licenses.txt.
- Third-party code inside Godot, such as FreeType, HarfBuzz, ICU, Mbed TLS, Zstandard, zlib, libpng, libwebp and Ogg Vorbis, under their own licences. The full list is in Godot’s COPYRIGHT.txt. Portions of this software are copyright © 2025 The FreeType Project (www.freetype.org). All rights reserved.
Plugins and SDKs
The game uses no Godot plugins and no third-party SDKs at present. If ads or purchases are added, the services involved will be listed here first. The Android build of Godot includes these libraries:
- AndroidX libraries by The Android Open Source Project, Apache License 2.0.
- Kotlin standard library and kotlinx.coroutines by JetBrains and contributors, Apache License 2.0.
- LLVM libc++ by the LLVM project, Apache License 2.0 with LLVM exceptions.
Art
The 3D characters, weapons, dungeon rooms and village pieces are free models by Kay Lousberg (kaylousberg.com), released under Creative Commons Zero (CC0 1.0). Credit is not required, and we give it with thanks. We repaint some of the models for the game.
- KayKit Character Pack: Adventurers 1.0: heroes and weapons.
- KayKit Character Pack: Skeletons 1.0: enemies and their weapons.
- KayKit Dungeon Remastered 1.0: rooms, props, chests, coins and torches.
- KayKit Medieval Hexagon Pack 1.0: the village.
The KayKit and Kenney names credit the artists. They are not used to promote the game, and the artists do not endorse it.
Fonts
- Open Sans SemiBold, Godot’s built-in default font, copyright 2020 The Open Sans Project Authors, github.com/googlefonts/opensans. SIL Open Font License 1.1, openfontlicense.org, text in licenses.txt. It is the only font in the game.
Audio
Many sound effects come from the free sound packs by Kenney (kenney.nl), released under CC0 1.0. Credit is not required, and we give it with thanks.
- RPG Audio: doors, coins, belts, axe and knife sounds.
- Impact Sounds: hits, kills and item drops.
- Interface Sounds: menus, confirm, back and pause.
- UI Audio: button clicks.
- Digital Audio: lightning zaps.
Made by Lazycodegames
- Original art: interface and skill icons, expedition maps and illustrations, village drawings, textures, visual effects, shaders, the carp hero Sir Flops-a-Lot and other creatures built in code, app icon and Google Play graphics.
- Original music and sound: the fight, calm, boss and chest-opening music, the ambience loops and the synthesised sound effects.
- Original code: the game itself, written in GDScript.
© Lazycodegames 2026. All rights reserved, except for the third-party components above, which stay under their own licences. Google and Google Play are trademarks of Google LLC.